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Month: October 2017

Izakaya (居酒屋)improvements

October 21, 2017 ~ Anna ~ Leave a comment

Added a few new props on the storefront and inside, changed some fonts and started the back room of the store.

Today screenshots

October 19, 2017 ~ Anna ~ Leave a comment

Today screenshots, few props added, lot of work on the lighting, looks good.

Others Izakaya(居酒屋) assets

October 14, 2017 ~ Anna ~ Leave a comment

Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures produced in Photoshop (used an UV snapshot from Maya to know where to paint).

Japanese vase

October 13, 2017December 28, 2019 ~ Anna ~ Leave a comment

Another modeled and textured asset, i-ray rendered.sake_vase

Japanese sake barrel

October 12, 2017December 30, 2019 ~ Anna ~ Leave a comment

One of today modeled and textured assets, i-ray rendered. It’s a sake barrel. nihonshu

How to get rid of joint local rotation axis in Maya

October 8, 2017December 27, 2019 ~ Stan ~ 16 Comments

Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned). Continue reading “How to get rid of joint local rotation axis in Maya” →

Japanese House Work In Progress

October 6, 2017January 20, 2020 ~ Anna ~ Leave a comment

UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts.

Today screeenshots, changed a few things, added some furniture, it starts to look nice, but can be better imo.

Daz3D to UE4

October 5, 2017December 28, 2019 ~ Stan ~ 18 Comments

POSTED IN DAZ3D TO UE4

What are the problems when you import Daz3D model to UE4?

UPDATE Feb 2, 2018: It’s possible to use Daz3D models in UE4, but you will probably need modded version of the Engine (Dual Quaternion skinning). Read more for details.

Continue reading “Daz3D to UE4” →

Irori and other stuff screenshots

October 2, 2017 ~ Anna ~ Leave a comment

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