Added a few new props on the storefront and inside, changed some fonts and started the back room of the store.
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned). Continue reading “How to get rid of joint local rotation axis in Maya”
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts.
Today screeenshots, changed a few things, added some furniture, it starts to look nice, but can be better imo.
What are the problems when you import Daz3D model to UE4?
UPDATE Feb 2, 2018: It’s possible to use Daz3D models in UE4, but you will probably need modded version of the Engine (Dual Quaternion skinning). Read more for details.