The inspiration for this example machiya is Japanese confectionary shop located in Ise in the Mie Prefecture in the same historical quarter as Machiya_6, Machiya_7 and Machiya_9.
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_10”Month: July 2019
Modular Japanese Town House Example Maps: MS_Machiya_9
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_9”
Bone Driven Controller with Custom Rotation Order Anim node for UE4
Bone driven controller rotation source around Y is limited to -90°..90° interval, which can be a problem. For example, if you have an elbow rotating around Y and you have a morph that should be applied between 110° and 135°, the default bone driven controller is useless. This node solves the problem by allowing you to specify custom rotation order that will be used for transforming quaternion to euler.
Continue reading “Bone Driven Controller with Custom Rotation Order Anim node for UE4”Modular Japanese Town House Example Maps: MS_Machiya_8
This post is about my favorite example house in the pack, a sushi bar. This sushi restaurant isn’t inspired from a house found on Google map, but from a specific sushi bar in my favorite video game series, 龍が如く (Like a Dragon) known in the West as Yakuza. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_8”
How to make corrective morphs for clothing in Marvelous Designer and DAZ 3D
When you have a cloth and you bend an arm or a leg, corrective morphs are used to make the cloth look realistically folded. In this post I describe how I’ve used Marvelous Designer to automatically create corrective morphs for clothes and imported them in DAZ3D.
Continue reading “How to make corrective morphs for clothing in Marvelous Designer and DAZ 3D”
Modular Japanese Town House Example Maps: MS_Machiya_7
Machiya_7 is inspired from liquor store also located in Ise in the Mie Prefecture on the same street as Machiya_6.
There are a lot of pictures of this store and they are the inspiration not only for the house itself, but also for a lot of props I’ve modeled for this project, like sake cups, bottles and barrels, curtains, shop signs, etc. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_7”
How to fix little imperfections of DAZ 3D automatic skinning in Maya
I modeled some clothes in Marvelous Designer (using DAZ Genesis 8 basic male as avatar) and then used DAZ 3D to skin them and fit them to a custom character. The automatic skin is pretty good, but needs some little corrections, for example in the armpit or between the legs. Continue reading “How to fix little imperfections of DAZ 3D automatic skinning in Maya”
How to make loops in Maya with time editor (video)
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want to make it loop so you can use it in UE4, here the way I found to make it. (I’m not an anim pro, if you know better please leave a comment)
Continue reading “How to make loops in Maya with time editor (video)”
Modular Japanese Town House Example Maps: MS_Machiya_6
This house is inspired by this udon restaurant located in the city of Ise in the Mie prefecture. In this particular location, there are a few streets composed only of traditional houses, so it was for a really good source of inspiration and a lot of the machiya examples available in my pack come from this specific location. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_6”