Mirror animation in Human IK with root motion

Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins by lifting the left foot, and we want the exact opposite: character walks forward but starts by lifting the right foot. In my case it’s for UE4 character with root motion, but I suppose it can be applied to another cases too. Continue reading “Mirror animation in Human IK with root motion”