Modular Snap System Editor Plugin allows to snapping and aligning Actors by simply moving them close enough to each other. Especially useful for working with modular assets without worrying about grid and alignment. Works with any Actor class that has Static Mesh Components. Existing static meshes can be easily prepared for use with the system.
Various stuff done: anim bp for player and NPC, clothing, posing, trying Motionbuilder, custom “look at” and fighting with jcms.
A little article about poses in UE4 and how to use them.
How to transform Daz attributes to Unreal poses.
Contains a little script that will key all “eCTRL” attributes to the timeline, one attribute by frame. Continue reading “Export all eCTRLs as animation and import as poses(Daz3D to UE4)”
Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame. Imported in Unreal Engine 4, played at 10% speed. All animated with bones, no morph targets. Continue reading “Face animation with bones (Daz3D to UE4)”
Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics.
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins by lifting the left foot, and we want the exact opposite: character walks forward but starts by lifting the right foot. In my case it’s for UE4 character with root motion, but I suppose it can be applied to another cases too. Continue reading “Mirror animation in Human IK with root motion”
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned). Continue reading “How to get rid of joint local rotation axis in Maya”