Driver holds steering wheel
Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...
How to use 2 Bone IK in Unreal if you have 4 bones?
Problem: I need to attach the hand of the driver to the steering wheel. Two bone IK node is perfect for that, but my driver...
Dialogue system WIP4
Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...
Dialogue system (WIP 3)
Now you can change where they look in the middle of the line....
Dialogue system
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How to set value of multiple UPropertyHandle at once
Like that: { const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap")); RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); } ...
Island Life WIP #1
Character and bot with clothes. Walking, running and jumping....
Creating git repo for Unreal project
What to add to the git repo? You need to add the .uproject file, Content, Config, Source and Build folders (in build folder we only...