Military/Work Trousers

I’ve modeled the pants in Marvelous Designer and are all the same mesh.
Then, I used Substance Painter for texturing and came out with three different variants, one destroyed military and two for working.
The screenshots are taken once imported in Unreal Engine, after being skinned and morphed in DAZ 3D and after some cleaning work in Maya LT.

The Cook Clothing

I’m working on modelling the clothing for a cook. Once the model was ready I’ve painted it in Substance Painter ( thank you Steam for the summer sales!) and then imported it into Fuse. I have still a lot to learn and to train before to get a good result, but I’m already proud of my first try.
Here I present you the cook: