Adding Details to the Scene

I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes and make some textures. My friend did the sewers like decals. I still want to add some text on the banners and make some new curtains (Noren) for more variety.

Landscape work

I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and a few small landscapes to an higher resolution where the gameplay will take place.
So I started doing 2 things: 1.) I wrote from scratch the landscape material and replaced  the material used in the previous screenshots on this blog, 2) I generated the big landscape itself. Continue reading “Landscape work”

Sake Bottles

I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another  project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:

Sushi Bar III

I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones.  I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version.  I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.

 

Sushi Bar II

I’ve modeled  a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add  some posters, flowers, and, of course a chef and a couple of customers. In the mean time, enjoy these screenshots.