I’m continuing to add details to the Modular Japanese House project. Here today update. Finally I’ve textured the curtains and the banners and modeled and textured some pipes and rain gutters.
Category: One (at least) screenshot per day
Adding Details to the Scene
Building a Small Japanese Town
Modular Japanese House Project update.
I’m making a complete little town. Here a few screenshots of the WIP. The modular Japanese House pack is almost ready to be released. With this level, I’m at the same time working to build a playable demo of the pack and testing the assets and their usability.
Amado
Amado (雨戸), wooden shutters against rain, typhoon, etc. I’ve used particles effects in substance painter to get the used look. Now, the rest of the exteriors looks too clean, I’ll work on fixing that. Continue reading “Amado”
Modular Tansu, Rice Barrels and Rice Sacks
A few preview screenshots of
- modular tansu ( traditional Japanese storage cabinetry), composed from a few simple pieces that can be combined in storage cabinets or stairs.
- rice sacks and rice barrels. The rice sacks are modeled using Marvelous Designer. For texturing I’ve used Substancepainter and Bitmap2material.
Continue reading “Modular Tansu, Rice Barrels and Rice Sacks”
Landscape work
I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and a few small landscapes to an higher resolution where the gameplay will take place.
So I started doing 2 things: 1.) I wrote from scratch the landscape material and replaced the material used in the previous screenshots on this blog, 2) I generated the big landscape itself. Continue reading “Landscape work”
Sake Bottles and Packaging Boxes
Sake Bottles
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:
Sushi Bar III
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version. I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.