Category: Unreal Engine

Izakaya (居酒屋)improvements

Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....

Today screenshots

Today screenshots, few props added, lot of work on the lighting, looks good....

Others Izakaya(居酒屋) assets

Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...

Japanese House Work In Progress

UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...

Daz3D to UE4

POSTED IN DAZ3D TO UE4 What are the problems when you import Daz3D model to UE4? UPDATE Feb 2, 2018: It’s possible to use Daz3D models in...

Driver holds steering wheel

Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...

Suit Pants

Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...

Dialogue system WIP4

Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...

How to set value of multiple UPropertyHandle at once

Like that: { const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap")); RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); }    ...

Island Life WIP #1

  Character and bot with clothes. Walking, running and jumping....

First release of something

Well, we already participated to a few game jams, but this is the first project finished. Barista is a memory game. You are a Barman...

Creating git repo for Unreal project

What to add to the git repo? You need to add the .uproject file, Content, Config, Source and Build folders (in build folder we only...