Izakaya (居酒屋)improvements
Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....
Today screenshots
Today screenshots, few props added, lot of work on the lighting, looks good....
Others Izakaya(居酒屋) assets
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...
How to get rid of joint local rotation axis in Maya
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned)....
Japanese House Work In Progress
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...
Daz3D to UE4
POSTED IN DAZ3D TO UE4 What are the problems when you import Daz3D model to UE4? UPDATE Feb 2, 2018: It’s possible to use Daz3D models in...
Irori and other stuff screenshots
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Driver holds steering wheel
Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...
Suit Pants
Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...
How to use 2 Bone IK in Unreal if you have 4 bones?
Problem: I need to attach the hand of the driver to the steering wheel. Two bone IK node is perfect for that, but my driver...
Dialogue system WIP4
Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...
Dialogue system (WIP 3)
Now you can change where they look in the middle of the line....
Dialogue system
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How to set value of multiple UPropertyHandle at once
Like that: { const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap")); RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); } ...
Island Life WIP #1
Character and bot with clothes. Walking, running and jumping....
Japanese Modular Buildings
Work in progress...
First release of something
Well, we already participated to a few game jams, but this is the first project finished. Barista is a memory game. You are a Barman...
Creating git repo for Unreal project
What to add to the git repo? You need to add the .uproject file, Content, Config, Source and Build folders (in build folder we only...
Unreal Engine 4 – Call Behavior Node : Idea and Code
Developing the AI for a simulation game, my friend and I noticed that behavior trees tend very fast to become quite complex and unmanageable. We...