Suit pants in Unreal 4, today screenshot!
First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous Designer, see below Continue reading “Suit Pants”
Just arrived today in my mail-box
Modeled a top shirt in Marvelous, again textured in Substance Painter and skinned/morphed in DAZ, then imported in Unreal. Here the result., tested also body morphs, for different weights, muscular properties.
I’ve modeled the pants in Marvelous Designer and are all the same mesh.
Then, I used Substance Painter for texturing and came out with three different variants, one destroyed military and two for working.
The screenshots are taken once imported in Unreal Engine, after being skinned and morphed in DAZ 3D and after some cleaning work in Maya LT.
Today, it’s Marvelous designer day.
jeans model made in Marvelous Designer and painted in Substance Painter