Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics.
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.
So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV. In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”
Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work to reduce the very high polygon mesh from DAZ to something more game friendly (and still I have to do the LOD meshes, this is only for a very close look). I used the materials of Epic’s Automotive Material Pack (free, available on Epic Marketplace) slightly modified to add my backed normal maps. Here a preview, more comes when finished.
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins by lifting the left foot, and we want the exact opposite: character walks forward but starts by lifting the right foot. In my case it’s for UE4 character with root motion, but I suppose it can be applied to another cases too. Continue reading “Mirror animation in Human IK with root motion”