Here an overview of the interior props this pack offers.
The interior props are located under MJH/A_PropsInt. There are 6 subfolders Food, Furniture, Lighting, Mise, Noren and Stairs.
Let’s start by the Furniture folder. This folder contains a few very typical Japanese props.
Continue reading “Modular Japanese House Kit Tutorial – Interior Props – Part A”
Today, I’ve finally sent to Epic the modular Japanese house kit for review and approval. I hope it will be available soon on the Marketplace.
In the meantime, I’ve also created a page on this blog with the links on all available tutorials.
Continue reading “MJH – Modular Japanese Town House Pack”
Today, I will show in more details how to use the Modular Japanese House Kit to build the architecture of a machiya. As this is a visual detailed demonstration of the concepts and utilities already introduced in the previous part of the tutorial, there is just a video.
Modular Japanese Town House Documentation
Modular Japanese Town House Pack on UE4 Marketplace
Today’s work for my Modular Japanese House project. I wasn’t totally satisfied with the previous version of this house (a small house, desalinated to guests and situated in a garden), so I remade it. I also added the possibility to have the paper of the shoji doors outside the frames, and added rain gutters and pipes.
2nd floor 160 cm
It took some texturing and modeling work, but finally I have dango and yakitori and some typical Asian grill for cooking in my Modular Japanese House project. Unfortunately, I cannot eat 3D models, but they look yummy 🙂
Continue reading “Yakitori and Dango”
This week progress of my Japanese Modular House project for the Unreal 4 #ScreenshotSaturday. Added banners, curtains,posters, decals, rain gutters, pipes and interiors!
I’m continuing to add details to the Modular Japanese House project. Here today update. Finally I’ve textured the curtains and the banners and modeled and textured some pipes and rain gutters.
I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes and make some textures. My friend did the sewers like decals. I still want to add some text on the banners and make some new curtains (Noren) for more variety.
Modular Japanese House Project update.
I’m making a complete little town. Here a few screenshots of the WIP. The modular Japanese House pack is almost ready to be released. With this level, I’m at the same time working to build a playable demo of the pack and testing the assets and their usability.
We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory.
- Backup intermediary results.
- When renaming stuff it’s better to run fixup redirectors time to time (often).
- When moving folders fixup redirectors is mandatory, moving twice or moving and renaming can break things.
- Some things are not properly marked dirty, so you have to save them even there is no little “*” on them. Composite textures are one of them. We ended up saving textures by hand every time.
- Also, better run a save on things you changed (right-click -> save) and recompile blueprints.
- There are mass renaming plugins on the marketplace, like MORT
- Bonus: windows command that recursively prints all file paths in a folder: dir /b /s /a:-D