Modular Tansu, Rice Barrels and Rice Sacks
A few preview screenshots of modular tansu ( traditional Japanese storage cabinetry), composed from a few simple pieces that can be combined in storage cabinets...
Landscape work
I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and...
Japanese Modular House Update
Since the last post about the Japanese Modular House project I’ve been working on completing a demo level (it’s not finished yet, but I have...
SAPI (or other users of atlmfc) in UE4 with VS2017/2019
How to use Microsoft Speech API (SAPI) in Unreal Engine 4 (UE4), with Visual Studio 2017 Community Edition. Because I’m always forgetting it....
Saejima WIP2 [Daz to UE4]
Posted in Daz3D to UE4 Work on our Asian friend continues. I adapted the material for the teeth from the new UE4 photo-realistic character sample....
Saejima WIP [Daz to UE4]
POSTED IN DAZ3D TO UE4 Another port from Daz to UE4. This time a guy, “Saejima”. Screenshots are from 4.19, so no new 4.20 features yet....
Sushi Bar IV
Started to add customers. For the moment just one. POSTED IN DAZ3D TO UE4...
Sake Bottles and Packaging Boxes
Today I’ve continued my work with the sake bottles adding some packaging boxes; here the result:...
Sake Bottles
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for...
Sushi Bar III
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a...
Modular Snap System v1.3 released
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Sushi Bar II
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add ...
Sushi Bar Preview
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing...
Japanese House Update
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I...
Modular Snap System Plugin for UE4
Snap Actors in Editor by moving them close to each other! Modular Snap System Editor Plugin allows to snapping and aligning Actors by simply...
Ryouriya’s (料理屋) interior and other progress on the modular Japanese house
I’m still working to build a machiya street with stores, restaurants and privates houses , inspired from pictures of Kyoto and Ise. Here you can...
Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview
Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – ざぶとん typical Japanese cushions used as chairs), the byoubu...
Japanese Noddle Shop (うどんや) Work In Progress
Another preview of the Japanese Modular House, this time trying to build a noddle (udon in Japanese) shop. It starts to look good. There are...
A few new screenshots of the Japanese Modular House
Few screenshots of the work in progress....
Fusuma and Stairs
Today progress in screenshots. It’s starting to look good. I’ve spent a couple of days finding some good materials for the stairs (I have 4...
Fusuma Japanese Modular House Progress
A little preview on the progress made with the Japanese Modular House project. Adding some drawing to the fusuma made it immediately looking more Japanese....
Japanese House Progress
An update on the Japanese House project. Almost all pieces are done, but still need a little polish and a good presentation. We also made...
Japanese Modular House Update
An update on the Japanese modular house. I’ve finally modeled the “hongawara” roof (本瓦葺) a.k.a the very typical Japanese roof composed of concave tiles “hiragawara”...
Some Progress On Japanese Modular House
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way...
Anim BP for Victoria plus some other stuff [Daz to UE4]
POSTED IN DAZ3D TO UE4 Various stuff done: anim bp for player and NPC, clothing, posing, trying Motionbuilder, custom “look at” and fighting with jcms....