Sushi Bar IV
Started to add customers. For the moment just one. POSTED IN DAZ3D TO UE4...
Sake Bottles and Packaging Boxes
Today I’ve continued my work with the sake bottles adding some packaging boxes; here the result:...
Sake Bottles
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for...
Sushi Bar III
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a...
Modular Snap System v1.3 released
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Sushi Bar II
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add ...
Sushi Bar Preview
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing...
Japanese House Update
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I...
Modular Japanese House Content
Here a little recap of almost all the 3D assets done til now for the Japanese Modular House project. ...
Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview
Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – ざぶとん typical Japanese cushions used as chairs), the byoubu...
Japanese Noddle Shop (うどんや) Work In Progress
Another preview of the Japanese Modular House, this time trying to build a noddle (udon in Japanese) shop. It starts to look good. There are...
Some Progress On Japanese Modular House
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way...
Japanese Modular House (Work in progress)
UPDATE July, 2018: I’ve completely remodeled again the whole thing to avoid the unsightly borders in the middle of the pillars. Now it’s looking completely...
Some New Clothes For Victoria 8
POSTED IN DAZ3D TO UE4 I did some new clothes for Victoria 8: a tank top and a new jeans....
Export all eCTRLs as animation and import as poses(Daz3D to UE4)
How to transform Daz attributes to Unreal poses.
Contains a little script that will bake all "eCTRL" attributes to the timeline, one by frame....
Today’s Clothes
POSTED IN DAZ3D TO UE4 Victoria 8 has some new clothes. The clothes are simulated in Marvelous Designer, then skinned and morphed in DAZ3D, finally after...
Marvelous Designer To UE-4 Tips And Tricks
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine. So, you may want to...
Daz3D to UE4: some progress
POSTED IN DAZ3D TO UE4 Eyes are form UE4 content examples and Photorealistic Character samples....
Car Model
Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work...
Mirror animation in Human IK with root motion
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins...
Izakaya (居酒屋)improvements
Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....
Today screenshots
Today screenshots, few props added, lot of work on the lighting, looks good....
Others Izakaya(居酒屋) assets
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...
How to get rid of joint local rotation axis in Maya
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned)....
Japanese House Work In Progress
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...