Tag: WorkInProgress

Fusuma and Stairs

Today progress in screenshots. It’s starting to look good. I’ve spent a couple of days finding some good materials for the stairs (I have 4...

Fusuma Japanese Modular House Progress

A little preview on the progress made with the Japanese Modular House project. Adding some drawing to the fusuma made it immediately looking more Japanese....

Japanese House Progress

An update on the Japanese House project. Almost all pieces are done, but still need a little polish and a good presentation. We also made...

Japanese Modular House Update

An update on the Japanese modular house. I’ve finally modeled the “hongawara” roof (本瓦葺) a.k.a the very typical Japanese roof composed of concave tiles “hiragawara”...

Japanese Modular House (Work in progress)

UPDATE July, 2018: I’ve completely remodeled again the whole thing to avoid the unsightly borders in the middle of the pillars. Now it’s looking completely...

Face animation with bones (Daz3D to UE4)

POSTED IN DAZ3D TO UE4 Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame. Imported in Unreal Engine 4, played at 10%...

Car Model

Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work...

Izakaya (居酒屋)improvements

Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....

Today screenshots

Today screenshots, few props added, lot of work on the lighting, looks good....

Others Izakaya(居酒屋) assets

Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...

Driver holds steering wheel

Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...

Suit Pants

Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...

Dialogue system WIP4

Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...

Top-shirt

Modeled a top shirt in Marvelous, again textured in Substance Painter and skinned/morphed in DAZ, then imported in Unreal. Here the result., tested also body...

The Ship

Modelling a space ship in Maya LT, painting in Substance Painter and importing in Unreal 4. Screenshots taken into Unreal 4. Inspiration for the model:...

The Space Pilot – Work In Progress

Substance Painter is fantastic, it allows to create realistic textures and paint a lot of small details directly on the mesh, without having to model...

The Cook Clothing Update

Some progress in the cook clothing, still a lot of work before it will be usable. Here a screenshot in Unreal....

The Cook Clothing

I’m working on modelling the clothing for a cook. Once the model was ready I’ve painted it in Substance Painter ( thank you Steam for...