Month: August 2017
I’ve modeled the pants in Marvelous Designer and are all the same mesh.
Then, I used Substance Painter for texturing and came out with three different variants, one destroyed military and two for working.
The screenshots are taken once imported in Unreal Engine, after being skinned and morphed in DAZ 3D and after some cleaning work in Maya LT.
How to set value of multiple UPropertyHandle at once
const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap"));
RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable);
LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable);
Island Life WIP #1
Character and bot with clothes. Walking, running and jumping.