Photogrammetry: making Nanite meshes for UE5

This is a breakdown of our current photogrammetry workflow, all steps from taking photos to the final textured Nanite mesh in UE5. This is work in progress, subject to change and not guaranteed to work all the time! Comments are welcome, here or in twitter!

Table of contents:

  1. Taking Photos
  2. Preparing Photos
  3. Reconstructing the Mesh in Metashape
  4. Retopology and Re-UVing in zBrush
  5. De-lighting
  6. Preparing Textures
  7. Importing in UE5

26 photo scanned rocks, stones and walls from Swiss Alps are available as game assets for UE5 on Artstation.