I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town House UE4 kit, like the tansu (箪笥) cabinetry, and adding new ones. In particular I added a short leg table (chabudai, ちゃぶ台), legless chairs (zaisu, 座椅子) and their cushions (zabuton, 座布団) and a sake set.
Using zBrush is a lot of fun and I’m impressed how this program makes my workflow easier and faster, not to mention that everything done with it looks better with respect to the previous Maya lt only version. Texturing is done in Substance Painter, rendering in UE4.24 with static lighting and ray-traced reflections.
One thought on “Japanese Traditional Furniture”
Looks really amazing ! Btw I’m trying to make modular traditional Japanese buildings too, and your blogs helped me so much! Thank you!