I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town House UE4 kit, like the tansu (箪笥) cabinetry, and adding new ones. In particular I added a short leg table (chabudai, ちゃぶ台), legless chairs (zaisu, 座椅子) and their cushions (zabuton, 座布団) and a sake set.
Tag: Substance
Sushi Chef
One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with Marvelous Designer 9. Actually, the main reason for this model was to try the new features available in Marvelous 9. The typical Japanese geta (下駄) shoes were modeled in Maya lt. Everything is textured in Substance Painter. The character is Lee from DAZ 3D (Genesis 8).
Yakitori and Dango
It took some texturing and modeling work, but finally I have dango and yakitori and some typical Asian grill for cooking in my Modular Japanese House project. Unfortunately, I cannot eat 3D models, but they look yummy 🙂
Adding Details Update
Adding Details to the Scene
Amado
Amado (雨戸), wooden shutters against rain, typhoon, etc. I’ve used particles effects in substance painter to get the used look. Now, the rest of the exteriors looks too clean, I’ll work on fixing that. Continue reading “Amado”
Landscape work
I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and a few small landscapes to an higher resolution where the gameplay will take place.
So I started doing 2 things: 1.) I wrote from scratch the landscape material and replaced the material used in the previous screenshots on this blog, 2) I generated the big landscape itself. Continue reading “Landscape work”
Ryouriya’s (料理屋) interior and other progress on the modular Japanese house
I’m still working to build a machiya street with stores, restaurants and privates houses , inspired from pictures of Kyoto and Ise. Here you can see some progress I did in the last weeks. I hope you like it. Since my previous screenshots, I’ve been working on the lights, especially on the material used in UE4. Continue reading “Ryouriya’s (料理屋) interior and other progress on the modular Japanese house”
Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview
Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – ざぶとん typical Japanese cushions used as chairs), the byoubu (屏風 – びょうぶ- folding screens), some sake bottles, barrels, lamps and curtains (called noren 暖簾 – のれん in Japanese). Continue reading “Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview”
Japanese Noddle Shop (うどんや) Work In Progress
Another preview of the Japanese Modular House, this time trying to build a noddle (udon in Japanese) shop.
It starts to look good. There are a few assets I still want to add for a more realistic look. Continue reading “Japanese Noddle Shop (うどんや) Work In Progress”