Adding Details to the Scene

I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes and make some textures. My friend did the sewers like decals. I still want to add some text on the banners and make some new curtains (Noren) for more variety.

Landscape work

I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and a few small landscapes to an higher resolution where the gameplay will take place.
So I started doing 2 things: 1.) I wrote from scratch the landscape material and replaced  the material used in the previous screenshots on this blog, 2) I generated the big landscape itself. Continue reading “Landscape work”

Ryouriya’s (料理屋) interior and other progress on the modular Japanese house

I’m still working to build a machiya street with stores, restaurants and privates houses , inspired from  pictures of Kyoto and Ise.  Here you can see some progress I did in the last weeks. I hope you like it. Since my previous screenshots, I’ve been working on the lights, especially on the material used in UE4. Continue reading “Ryouriya’s (料理屋) interior and other progress on the modular Japanese house”

Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview

Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – とん typical Japanese cushions used as chairs), the byoubu (屏風 – びょうぶ- folding screens), some sake bottles, barrels, lamps and curtains (called noren 暖簾 –  のれん in Japanese). Continue reading “Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview”