May 1st, 2014 I started my adventure with Unreal 4, my friend joined me a couple of months later. It’s now a little more than one year. After spending some time learning the engine – both have never developed a game – and a few abandoned projects, we decided to develop a simulator for restaurants.
The idea is inspired from the Theme Hospital game, with restaurants instead of hospitals.
We are still in a very early stage of development with nothing to share if not some videos, development progress, ideas and enthusiasm.
June 1st, 2018, we still doing Unreal, but now it’s Japanese houses, Daz3D characters and Editor plugins.
Hi Inu-Games,
I recently purchased your Advanced AnimBP for the Poly Art wolf on ArtStation, and I wanted to reach out to thank you. It’s truly the most comprehensive animal-based blueprint I’ve come across, and I appreciate all the thought and detail you’ve put into it.
I’m beginning to learn Unreal Engine and have been studying game animation for a few years now. The Advanced AnimBP is an excellent learning resource, and I’m using it to deepen my understanding of animal animation. I had a quick question if you have a moment: I noticed the function Where Do We Think We Are Going, and I was curious if it’s designed to dynamically adjust the capsule speed based on the Turn Rate?
I completely understand if you’re busy, but any insight would be hugely appreciated. Thank you again for such an incredible resource and for sharing your work with the community!
Kind regards,
Emma