Japanese Modular House (Work in progress)

UPDATE July, 2018: I’ve completely remodeled again the whole thing to avoid the unsightly borders in the middle of the pillars. Now it’s looking completely differently, look here some more recent posts.

Japanese Modular House: A small preview of what I’m doing right now. Modelling in Maya LT, texturing in Substance Painter. It looks really improved with respect to the previous version. Still a lot to go before some definitive Japanese modular building set. Continue reading “Japanese Modular House (Work in progress)”

Marvelous Designer To UE-4 Tips And Tricks

It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.

So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV.  In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”

Women Jeans Model

I’ve modeled some jeans for DAZ3D Victoria8 figure in Marvelous Designer 7. The new Marvelous Designer presents some nice features (Modular mode, Topstitching, Zipper, etc.) with respect to the previous version, but the most important improvement, IMHO, is in the performance, which is really nice. I really had fun doing those jeans and other clothes I’m still working on and will show in the feature. Continue reading “Women Jeans Model”