「Speedtree」の木を#UE4か#UE5に私のインポートし方。多分,もっと良い方法があるんですけど。。。 まず、「Speedtree」というプラグインをイネブルします。Continue reading “SpeedTreeのモデルをUE4/UE5に風のセットアップする。”
Just a few screenshots to show some progress. Still working on completing it. I’ve also started to modify and add some pieces of the architecture and I plan to add some exterior props too. Goals: create a new Unreal 4 Marketplace pack for Japanese furniture and improve my existing MJH-Modular Japanese Town House pack.
I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town House UE4 kit, like the tansu (箪笥) cabinetry, and adding new ones. In particular I added a short leg table (chabudai, ちゃぶ台), legless chairs (zaisu, 座椅子) and their cushions (zabuton, 座布団) and a sake set.
One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with Marvelous Designer 9. Actually, the main reason for this model was to try the new features available in Marvelous 9. The typical Japanese geta (下駄) shoes were modeled in Maya lt. Everything is textured in Substance Painter. The character is Lee from DAZ 3D (Genesis 8).
This post is about my favorite example house in the pack, a sushi bar. This sushi restaurant isn’t inspired from a house found on Google map, but from a specific sushi bar in my favorite video game series, 龍が如く (Like a Dragon) known in the West as Yakuza. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_8”
Machiya_7 is inspired from liquor store also located in Ise in the Mie Prefecture on the same street as Machiya_6.
There are a lot of pictures of this store and they are the inspiration not only for the house itself, but also for a lot of props I’ve modeled for this project, like sake cups, bottles and barrels, curtains, shop signs, etc. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_7”
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want to make it loop so you can use it in UE4, here the way I found to make it. (I’m not an anim pro, if you know better please leave a comment)
This house is inspired by this udon restaurant located in the city of Ise in the Mie prefecture. In this particular location, there are a few streets composed only of traditional houses, so it was for a really good source of inspiration and a lot of the machiya examples available in my pack come from this specific location. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_6”