Tag: UE4

Japanese Traditional Furniture Progress

Just a few screenshots to show some progress. Still working on completing it. I’ve also started to modify and add some pieces of the architecture...

Japanese Traditional Furniture

I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town...

Sushi Chef

One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with...

MJH – Modular Japanese Town House Pack

Today, I’ve finally sent to Epic the modular Japanese house kit for review and approval. I hope it will be available soon on the Marketplace....

House Example

Today’s work for my Modular Japanese House project. I wasn’t totally satisfied with the previous version of this house (a small house, desalinated to guests...

Yakitori and Dango

It took some texturing and modeling work, but finally I have dango and yakitori and some typical Asian grill for cooking in my Modular Japanese...

Week Progress Screenshots

This week progress of my Japanese Modular House project for the Unreal 4 #ScreenshotSaturday. Added banners, curtains,posters, decals, rain gutters, pipes and interiors!...

Adding Details Update

I’m continuing to add details to the Modular Japanese House project. Here today update. Finally I’ve textured the curtains and the banners and modeled and...

Adding Details to the Scene

I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes...

Building a Small Japanese Town

Modular Japanese House Project update. I’m making a complete little town. Here a few screenshots of the WIP. The modular Japanese House pack is almost...

UE4: Renaming and moving assets

We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory....

Amado

Amado (雨戸), wooden shutters against rain, typhoon, etc. I’ve used particles effects in substance painter to get the used look. Now, the rest of the...