UE4: Renaming and moving assets

We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory.

  • Backup intermediary results.
  • When renaming stuff it’s better to run fixup redirectors time to time (often).
  • When moving folders fixup redirectors is mandatory, moving twice or moving and renaming can break things.
  • Some things are not properly marked dirty, so you have to save them even there is no little “*” on them. Composite textures are one of them. We ended up saving textures by hand every time.
  • Also, better run a save on things you changed (right-click -> save) and recompile blueprints.
  • There are mass renaming plugins on the marketplace, like MORT
  • Bonus: windows command that recursively prints all file paths in a folder: dir /b /s /a:-D

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