Adding Details to the Scene

I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes and make some textures. My friend did the sewers like decals. I still want to add some text on the banners and make some new curtains (Noren) for more variety.

UE4: Renaming and moving assets

We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory.

  • Backup intermediary results.
  • When renaming stuff it’s better to run fixup redirectors time to time (often).
  • When moving folders fixup redirectors is mandatory, moving twice or moving and renaming can break things.
  • Some things are not properly marked dirty, so you have to save them even there is no little “*” on them. Composite textures are one of them. We ended up saving textures by hand every time.
  • Also, better run a save on things you changed (right-click -> save) and recompile blueprints.
  • There are mass renaming plugins on the marketplace, like MORT
  • Bonus: windows command that recursively prints all file paths in a folder: dir /b /s /a:-D

Sake Bottles

I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another  project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:

Sushi Bar III

I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones.  I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version.  I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.