We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory.
- Backup intermediary results.
- When renaming stuff it’s better to run fixup redirectors time to time (often).
- When moving folders fixup redirectors is mandatory, moving twice or moving and renaming can break things.
- Some things are not properly marked dirty, so you have to save them even there is no little “*” on them. Composite textures are one of them. We ended up saving textures by hand every time.
- Also, better run a save on things you changed (right-click -> save) and recompile blueprints.
- There are mass renaming plugins on the marketplace, like MORT
- Bonus: windows command that recursively prints all file paths in a folder: dir /b /s /a:-D
How to use Microsoft Speech API (SAPI) in Unreal Engine 4 (UE4), with Visual Studio 2017 Community Edition. Because I’m always forgetting it.
Continue reading “SAPI in UE4 with VS2017”
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version. I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add some posters, flowers, and, of course a chef and a couple of customers. In the mean time, enjoy these screenshots.
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing Kiwami 2 right now, so that’s my reference). Here a little preview of the work in progress; I plan to add chairs, the fish for the sushi, the menu and other little details to the scene, but I couldn’t restrain me from publishing these early screenshots. Continue reading “Sushi Bar Preview”
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I did a lot of work in order to change all materials and, in general, the approach to texturing. Continue reading “Japanese House Update”