How to use UE4 Unreal Insights profiler with Oculus Quest.Continue reading “How to use Unreal Insights with Oculus Quest”
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want to make it loop so you can use it in UE4, here the way I found to make it. (I’m not an anim pro, if you know better please leave a comment)
Today, I would like to introduce my Modular Japanese House Pack. As I’ve explained in the introduction to this tutorial, this pack concerns traditional Japanese town houses, called machiya.
We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory.
- Backup intermediary results.
- When renaming stuff it’s better to run fixup redirectors time to time (often).
- When moving folders fixup redirectors is mandatory, moving twice or moving and renaming can break things.
- Some things are not properly marked dirty, so you have to save them even there is no little “*” on them. Composite textures are one of them. We ended up saving textures by hand every time.
- Also, better run a save on things you changed (right-click -> save) and recompile blueprints.
- There are mass renaming plugins on the marketplace, like MORT
- Bonus: windows command that recursively prints all file paths in a folder: dir /b /s /a:-D
How to use Microsoft Speech API (SAPI) in Unreal Engine 4 (UE4), with Visual Studio 2017 Community Edition. Because I’m always forgetting it.
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version. I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing Kiwami 2 right now, so that’s my reference). Here a little preview of the work in progress; I plan to add chairs, the fish for the sushi, the menu and other little details to the scene, but I couldn’t restrain me from publishing these early screenshots. Continue reading “Sushi Bar Preview”