SpeedTreeのモデルをUE4/UE5に風のセットアップする。
「Speedtree」の木を#UE4か#UE5に私のインポートし方。多分,もっと良い方法があるんですけど。。。 まず、「Speedtree」というプラグインをイネブルします。...
Braids Haircut for UE4 with nHair and xGen
Recently (UE4.25) Unreal Engine added the possibility to use alembic hair. It’s a revolutionary feature, still beta, but designated to radically change the procedure of...
How to merge UE4 C++ projects by adding modules
Let’s say you have 2 code projects, lets call them YourProject and AdvancedWolf and you want to make one, by adding AdvancedWolf code and contents...
How to use Unreal Insights with Oculus Quest
How to use UE4 Unreal Insights profiler with Oculus Quest....
How to make loops in Maya with time editor (video)
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want...
Modular Japanese House Kit Tutorial – Part 1 – A
Today, I would like to introduce my Modular Japanese House Pack. As I’ve explained in the introduction to this tutorial, this pack concerns traditional Japanese...
Adding Details to the Scene
I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes...
UE4: Renaming and moving assets
We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory....
SAPI (or other users of atlmfc) in UE4 with VS2017/2019
How to use Microsoft Speech API (SAPI) in Unreal Engine 4 (UE4), with Visual Studio 2017 Community Edition. Because I’m always forgetting it....
Sake Bottles
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for...
Sushi Bar III
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a...
Sushi Bar II
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add ...
Sushi Bar Preview
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing...
Japanese House Update
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I...
Modular Japanese House Content
Here a little recap of almost all the 3D assets done til now for the Japanese Modular House project. ...
Ryouriya’s (料理屋) interior and other progress on the modular Japanese house
I’m still working to build a machiya street with stores, restaurants and privates houses , inspired from pictures of Kyoto and Ise. Here you can...
Poses in Unreal 4
A little article about poses in UE4 and how to use them. POSTED IN DAZ3D TO UE4...
Export all eCTRLs as animation and import as poses(Daz3D to UE4)
How to transform Daz attributes to Unreal poses.
Contains a little script that will bake all "eCTRL" attributes to the timeline, one by frame....
Face animation with bones (Daz3D to UE4)
POSTED IN DAZ3D TO UE4 Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame. Imported in Unreal Engine 4, played at 10%...
Victoria goes to the beach (Video)
POSTED IN DAZ3D TO UE4 Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics....
Today’s Screenshots in UE-4
POSTED IN DAZ3D TO UE4...
Marvelous Designer To UE-4 Tips And Tricks
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine. So, you may want to...
Daz3D to UE4: some progress
POSTED IN DAZ3D TO UE4 Eyes are form UE4 content examples and Photorealistic Character samples....
Car Model
Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work...
Mirror animation in Human IK with root motion
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins...