When you have a cloth and you bend an arm or a leg, corrective morphs are used to make the cloth look realistically folded. In this post I describe how I’ve used Marvelous Designer to automatically create corrective morphs for clothes and imported them in DAZ3D.
I did some new clothes for Victoria 8: a tank top and a new jeans. Continue reading “Some New Clothes For Victoria 8”
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.
So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV. In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”