Japanese Traditional Furniture

I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town House UE4 kit, like the tansu (箪笥) cabinetry, and adding new ones. In particular I added a short leg table (chabudai, ちゃぶ台), legless chairs (zaisu, 座椅子) and their cushions (zabuton, 座布団) and a sake set.

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Kitsune Statues

This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish it on the blog, because of a sad event happening at the time.
Kitsune means fox in Japanese and these statues are typical of inari shrines, like the famous Fushimi Inari-taisha in Kyoto Prefecture. It was since the time of the MJH Modular Japanese Town House kit for UE4 Marketplace that I wanted to sculpt them, but only now I’ve started learning Zbrush (and I really love it).
As this statues are my very first Zbrush sculpting, I’ve decided to give them for free to everybody. You can download them on itch.io and use them in your projects under Creative Commons Attribution-ShareAlike 4.0 International.

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Sushi Chef

One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with Marvelous Designer 9. Actually, the main reason for this model was to try the new features available in Marvelous 9. The typical Japanese geta (下駄) shoes were modeled in Maya lt. Everything is textured in Substance Painter. The character is Lee from DAZ 3D (Genesis 8).

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Adding Details to the Scene

I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes and make some textures. My friend did the sewers like decals. I still want to add some text on the banners and make some new curtains (Noren) for more variety.

Marvelous Designer To UE-4 Tips And Tricks

It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.

So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV.  In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”