Photogrammetry Breakdown: Retopology and Re-UVing in zBrush
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 This is, in my opinion, one of the most tricky parts of the...
Japanese Traditional Furniture
I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town...