Photogrammetry Breakdown: Retopology and Re-UVing in zBrush
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 This is, in my opinion, one of the most tricky parts of the...
Photogrammetry Breakdown: Reconstructing the Mesh in Metashape
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 To generate the 3D mesh from the photos, we use the Agisoft Metashape...
Photogrammetry Breakdown: Preparing Photos
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 In order to prepare photos for being used in a photogrammetry software, like...