Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame. Imported in Unreal Engine 4, played at 10% speed. All animated with bones, no morph targets. Continue reading “Face animation with bones (Daz3D to UE4)”
Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics.
Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel.
Arms are moved using two bones IK, like described in previous post.
As a side note, UE4 example car used in this video has rather correct size, maybe just a little too narrow. But the seats are way too high. I had driver’s head all the way outside. Added bones for the seat and moved it like 20cm lower or so.
Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue, like Bot2 here.
Now you can change where they look in the middle of the line.
Character and bot with clothes. Walking, running and jumping.
Added third person view, now the player can also walk in the restaurant.
PS: Feeling enthusiast. After a few projects and jobs, I finally feel again like during my PhD.