I modeled some clothes in Marvelous Designer (using DAZ Genesis 8 basic male as avatar) and then used DAZ 3D to skin them and fit them to a custom character. The automatic skin is pretty good, but needs some little corrections, for example in the armpit or between the legs. Continue reading “How to fix little imperfections of DAZ 3D automatic skinning in Maya”
Various stuff done: anim bp for player and NPC, clothing, posing, trying Motionbuilder, custom “look at” and fighting with jcms.
Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame. Imported in Unreal Engine 4, played at 10% speed. All animated with bones, no morph targets. Continue reading “Face animation with bones (Daz3D to UE4)”
Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics.
Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel.
Arms are moved using two bones IK, like described in previous post.
As a side note, UE4 example car used in this video has rather correct size, maybe just a little too narrow. But the seats are way too high. I had driver’s head all the way outside. Added bones for the seat and moved it like 20cm lower or so.
Added third person view, now the player can also walk in the restaurant.
PS: Feeling enthusiast. After a few projects and jobs, I finally feel again like during my PhD.