Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics.
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.
So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV. In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”