Sushi Bar IV September 22, 2018 Started to add customers. For the moment just one. POSTED IN DAZ3D TO UE4 Tags:Daz3D, Japanese, UE4, Unreal, WorkInProgress Related Posts How to fix little imperfections of DAZ 3D automatic skinning in Maya Japanese Traditional Furniture Progress How to get rid of joint local rotation axis in Maya About The Author Stan Add a Comment Cancel replyYour email address will not be published. Required fields are marked *Comment Save my name, email, and website in this browser for the next time I comment. Current ye@r * Leave this field empty