This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish it on the blog, because of a sad event happening at the time.
Kitsune means fox in Japanese and these statues are typical of inari shrines, like the famous Fushimi Inari-taisha in Kyoto Prefecture. It was since the time of the MJH Modular Japanese Town House kit for UE4 Marketplace that I wanted to sculpt them, but only now I’ve started learning Zbrush (and I really love it).
As this statues are my very first Zbrush sculpting, I’ve decided to give them for free to everybody. You can download them on itch.io and use them in your projects under Creative Commons Attribution-ShareAlike 4.0 International.
Continue reading “Kitsune Statues”
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add some posters, flowers, and, of course a chef and a couple of customers. In the mean time, enjoy these screenshots.
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way they look more realistic. I’ve also separated the interior from the exterior. For the roofs (and in general for Japanese architecture) this article is, imho, very useful.
Continue reading “Some Progress On Japanese Modular House”
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine.
So, you may want to retopologize them, but, at the same time, to preserve all nice features Marvelous offers, first, in my opinion, the UV. In fact, in Marvelous, you create your cloth using a sewing pattern as you would in real world. That sewing pattern becomes the UV of your mesh and, in order to have your texture to behave in presence of folds like a real tissue, you want to preserve those UVs. Continue reading “Marvelous Designer To UE-4 Tips And Tricks”
I’ve modeled some jeans for DAZ3D Victoria8 figure in Marvelous Designer 7. The new Marvelous Designer presents some nice features (Modular mode, Topstitching, Zipper, etc.) with respect to the previous version, but the most important improvement, IMHO, is in the performance, which is really nice. I really had fun doing those jeans and other clothes I’m still working on and will show in the feature. Continue reading “Women Jeans Model”
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures produced in Photoshop (used an UV snapshot from Maya to know where to paint).
Another modeled and textured asset, i-ray rendered.
One of today modeled and textured assets, i-ray rendered. It’s a sake barrel.
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts.
Today screeenshots, changed a few things, added some furniture, it starts to look nice, but can be better imo.