Kitsune Statues
This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish...
Sushi Bar II
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add ...
Some Progress On Japanese Modular House
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way...
Marvelous Designer To UE-4 Tips And Tricks
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine. So, you may want to...
Women Jeans Model
I’ve modeled some jeans for DAZ3D Victoria8 figure in Marvelous Designer 7. The new Marvelous Designer presents some nice features (Modular mode, Topstitching, Zipper, etc.)...
Others Izakaya(居酒屋) assets
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...
Japanese vase
Another modeled and textured asset, i-ray rendered....
Japanese sake barrel
One of today modeled and textured assets, i-ray rendered. It’s a sake barrel....
Japanese House Work In Progress
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...
Irori and other stuff screenshots
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Military/Work Trousers
I’ve modeled the pants in Marvelous Designer and are all the same mesh. Then, I used Substance Painter for texturing and came out with three...
Japanese Modular Buildings
Work in progress...
Cat Statue
Painted and rendered in Substance Painter...
Jizaikagi (自在鉤) Fish Modelling
The fish is modeled in Maya LT 2017, then painted and rendered with Substance Painter....
The Ship
Modelling a space ship in Maya LT, painting in Substance Painter and importing in Unreal 4. Screenshots taken into Unreal 4. Inspiration for the model:...
The Space Pilot – Work In Progress
Substance Painter is fantastic, it allows to create realistic textures and paint a lot of small details directly on the mesh, without having to model...
The Pilot
Clothing modeled in Maya LT 2016, Character from Mixamo Fuse, Painting in Substance Painter, Imported in Unreal....
Modelling Buildings – Work In Progress
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The Cook Clothing Update
Some progress in the cook clothing, still a lot of work before it will be usable. Here a screenshot in Unreal....
The Cook Clothing
I’m working on modelling the clothing for a cook. Once the model was ready I’ve painted it in Substance Painter ( thank you Steam for...
New furniture added
Here the last models I’ve build in Maya LT and imported in Unreal 4. It’s a set for a self-service....
Work in progress
Making our own clothing for Mixamo characters. A lot of Maya, a little bit of Photoshop. Here a first try for a cook. Work in...