Others Izakaya(居酒屋) assets October 14, 2017 Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures produced in Photoshop (used an UV snapshot from Maya to know where to paint). Tags:Maya, UE4, Unreal, WorkInProgress Related Posts Modular Japanese House Kit Tutorial – Part 1 – A Modern Houses SAPI (or other users of atlmfc) in UE4 with VS2017/2019 About The Author Anna Add a Comment Cancel replyYour email address will not be published. Required fields are marked *Comment Save my name, email, and website in this browser for the next time I comment. Current ye@r * Leave this field empty