How to fix little imperfections of DAZ 3D automatic skinning in Maya
I modeled some clothes in Marvelous Designer (using DAZ Genesis 8 basic male as avatar) and then used DAZ 3D to skin them and fit...
How to make loops in Maya with time editor (video)
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want...
Adding Details to the Scene
I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes...
Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview
Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – ざぶとん typical Japanese cushions used as chairs), the byoubu...
Japanese Noddle Shop (うどんや) Work In Progress
Another preview of the Japanese Modular House, this time trying to build a noddle (udon in Japanese) shop. It starts to look good. There are...
Japanese Modular House Update
An update on the Japanese modular house. I’ve finally modeled the “hongawara” roof (本瓦葺) a.k.a the very typical Japanese roof composed of concave tiles “hiragawara”...
Some Progress On Japanese Modular House
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way...
Japanese Modular House (Work in progress)
UPDATE July, 2018: I’ve completely remodeled again the whole thing to avoid the unsightly borders in the middle of the pillars. Now it’s looking completely...
Anim BP for Victoria plus some other stuff [Daz to UE4]
POSTED IN DAZ3D TO UE4 Various stuff done: anim bp for player and NPC, clothing, posing, trying Motionbuilder, custom “look at” and fighting with jcms....
Some New Clothes For Victoria 8
POSTED IN DAZ3D TO UE4 I did some new clothes for Victoria 8: a tank top and a new jeans....
Victoria goes to the beach (Video)
POSTED IN DAZ3D TO UE4 Victoria 8 from Daz3D went to the beach in Unreal Engine 4. Video plus few pics....
Today’s Screenshots in UE-4
POSTED IN DAZ3D TO UE4...
Marvelous Designer To UE-4 Tips And Tricks
It’s relatively easy to create some nice clothes in Marvelous Designer. However, they are very high-poly for a game engine. So, you may want to...
Car Model
Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work...
Mirror animation in Human IK with root motion
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins...
Izakaya (居酒屋)improvements
Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....
Today screenshots
Today screenshots, few props added, lot of work on the lighting, looks good....
Others Izakaya(居酒屋) assets
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...
Japanese vase
Another modeled and textured asset, i-ray rendered....
Japanese sake barrel
One of today modeled and textured assets, i-ray rendered. It’s a sake barrel....
How to get rid of joint local rotation axis in Maya
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned)....
Japanese House Work In Progress
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...
Daz3D to UE4
POSTED IN DAZ3D TO UE4 What are the problems when you import Daz3D model to UE4? UPDATE Feb 2, 2018: It’s possible to use Daz3D models in...
Suit Pants
Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...
Top-shirt
Modeled a top shirt in Marvelous, again textured in Substance Painter and skinned/morphed in DAZ, then imported in Unreal. Here the result., tested also body...