I modeled some clothes in Marvelous Designer (using DAZ Genesis 8 basic male as avatar) and then used DAZ 3D to skin them and fit them to a custom character. The automatic skin is pretty good, but needs some little corrections, for example in the armpit or between the legs. Continue reading “How to fix little imperfections of DAZ 3D automatic skinning in Maya”
Just a quick post about making looping animations in Maya Time Editor, mostly for myself. Suppose you have a walk mocap fbx and you want to make it loop so you can use it in UE4, here the way I found to make it. (I’m not an anim pro, if you know better please leave a comment)
Another little preview of the Japanese Modular House. Added a few props, like the zabuton (座布団 – ざぶとん typical Japanese cushions used as chairs), the byoubu (屏風 – びょうぶ- folding screens), some sake bottles, barrels, lamps and curtains (called noren 暖簾 – のれん in Japanese). Continue reading “Japanese Liquor Store Sakaya (酒屋) and Other Interiors Preview”
Another preview of the Japanese Modular House, this time trying to build a noddle (udon in Japanese) shop.
It starts to look good. There are a few assets I still want to add for a more realistic look. Continue reading “Japanese Noddle Shop (うどんや) Work In Progress”
An update on the Japanese modular house. I’ve finally modeled the “hongawara” roof (本瓦葺) a.k.a the very typical Japanese roof composed of concave tiles “hiragawara” 平瓦 and semi-cylindrical convex tiles “marugawara” 丸瓦. I’m working now on the “onigawara” 鬼瓦, then the roof will be ready for use. Continue reading “Japanese Modular House Update”
A little progress on the Japanese modular house. I’ve started to do some modelling for the roofs and worked on the walls in a way they look more realistic. I’ve also separated the interior from the exterior. For the roofs (and in general for Japanese architecture) this article is, imho, very useful.