Saejima WIP [Daz to UE4]

Another port from Daz to UE4. This time a guy, “Saejima”. Screenshots are from 4.19, so no new 4.20 features yet.

We started from G8 basic male and used various shaping parameters to obtain  an Asian looking face, then added some more muscles.

For making the normals and AO we exported high res and low res as .obj and baked in Substance Painter combined with G8M bump maps.

For eyes, we took some Paragon eyes, fit in G8M, imported in Daz, created a “Follower”, fit to our character, imported in back maya, fit again, because the occluder didn’t really fit. In short, eyes are difficult to adapt.

In Unreal, normals are a little bit intensified using “flatten normals” node with a negative parameter.

Probably, it can be improved more. Also, it would be interesting to check in 4.20.

Screenshots made in UE4.19 with an empty level, a directional light from the front and a spot light from the back.

 

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