Category: Photogrammetry

Using Photogrammetry in SpeedTree 9

In this post I’m going to show how I create a tree in SpeedTree 9 using the new cool features it offers for photogrammetry. First,...

Photogrammetry Breakdown: Preparing Photos

See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 In order to prepare photos for being used in a photogrammetry software, like...

Photogrammetry Breakdown: Taking Photos

See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 Strong sunlight and water are not good for photogrammetry, so we try to...

Photogrammetry Breakdown: Importing in UE5

See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 That’s the last step of our photogrammetry workflow. At this point we have...

Photogrammetry Breakdown: De-lighting

See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 “De-lighting” actually means removing shadows from the texture, making a good base color...