02/08/2017
Today, it’s Marvelous designer day....
01/08/2017
jeans model made in Marvelous Designer and painted in Substance Painter...
Dog Drawing
My very first drawing with a Wacom Intuos tablet....
Japanese Modular Buildings
Work in progress...
Cat Statue
Painted and rendered in Substance Painter...
Jizaikagi (自在鉤) Fish Modelling
The fish is modeled in Maya LT 2017, then painted and rendered with Substance Painter....
First release of something
Well, we already participated to a few game jams, but this is the first project finished. Barista is a memory game. You are a Barman...
The Ship
Modelling a space ship in Maya LT, painting in Substance Painter and importing in Unreal 4. Screenshots taken into Unreal 4. Inspiration for the model:...
The Space Pilot – Work In Progress
Substance Painter is fantastic, it allows to create realistic textures and paint a lot of small details directly on the mesh, without having to model...
The Pilot
Clothing modeled in Maya LT 2016, Character from Mixamo Fuse, Painting in Substance Painter, Imported in Unreal....
Modelling Buildings – Work In Progress
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The cook and his helper – update
A little update:...
The Cook Clothing Update
Some progress in the cook clothing, still a lot of work before it will be usable. Here a screenshot in Unreal....
The Cook Clothing
I’m working on modelling the clothing for a cook. Once the model was ready I’ve painted it in Substance Painter ( thank you Steam for...
New furniture added
Here the last models I’ve build in Maya LT and imported in Unreal 4. It’s a set for a self-service....
Work in progress
Making our own clothing for Mixamo characters. A lot of Maya, a little bit of Photoshop. Here a first try for a cook. Work in...
Creating git repo for Unreal project
What to add to the git repo? You need to add the .uproject file, Content, Config, Source and Build folders (in build folder we only...
Third Person View
Added third person view, now the player can also walk in the restaurant. [youtube https://www.youtube.com/watch?v=BImRTonEyGQ] PS: Feeling enthusiast. After a few projects and jobs, I...
Unreal Engine 4 – Call Behavior Node : Idea and Code
Developing the AI for a simulation game, my friend and I noticed that behavior trees tend very fast to become quite complex and unmanageable. We...
CrazyResto Sim: Eating on the beach, washing dishes and some emerging gameplay
[youtube https://www.youtube.com/watch?v=-CEFl4CUyHM&w=1280&h=720]...
Welcome!
May, 1st 2014 I started my adventure with Unreal 4, my friend joined me a couple of months later. It’s now a little more than...