Car Model
Work in progress, but start to look good. The car is one of the cars available on DAZ marketplace. There is a lot of work...
Mirror animation in Human IK with root motion
Our goal is to swap animation between left and right sides of the body. For example there is a walk forward start animation that begins...
Izakaya (居酒屋)improvements
Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....
Today screenshots
Today screenshots, few props added, lot of work on the lighting, looks good....
Others Izakaya(居酒屋) assets
Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...
Japanese vase
Another modeled and textured asset, i-ray rendered....
Japanese sake barrel
One of today modeled and textured assets, i-ray rendered. It’s a sake barrel....
How to get rid of joint local rotation axis in Maya
Problem: joints orientation looking good in Maya, but when imported to Unreal local rotation became zero (world aligned)....
Japanese House Work In Progress
UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...
Daz3D to UE4
POSTED IN DAZ3D TO UE4 What are the problems when you import Daz3D model to UE4? UPDATE Feb 2, 2018: It’s possible to use Daz3D models in...
Irori and other stuff screenshots
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Driver holds steering wheel
Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...
Suit Pants
Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...
How to use 2 Bone IK in Unreal if you have 4 bones?
Problem: I need to attach the hand of the driver to the steering wheel. Two bone IK node is perfect for that, but my driver...
14/09/2017 Restaurant in Progress
Restaurant interior in Unreal 4. Work in progress. ...
Dialogue system WIP4
Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...
05/09/2017
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Dialogue system (WIP 3)
Now you can change where they look in the middle of the line....
Dialogue system
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Finally Arrived
Just arrived today in my mail-box...
Top-shirt
Modeled a top shirt in Marvelous, again textured in Substance Painter and skinned/morphed in DAZ, then imported in Unreal. Here the result., tested also body...
Military/Work Trousers
I’ve modeled the pants in Marvelous Designer and are all the same mesh. Then, I used Substance Painter for texturing and came out with three...
How to set value of multiple UPropertyHandle at once
Like that: { const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap")); RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); } ...