Izakaya (居酒屋)improvements

Added a few new props on the storefront and inside, changed some fonts and started the back room of the store....

Today screenshots

Today screenshots, few props added, lot of work on the lighting, looks good....

Others Izakaya(居酒屋) assets

Today assets, no i-ray this time because they aren’t textured in Substance Painter, but directly in Unreal, using some imported Substance materials and some textures...

Japanese vase

Another modeled and textured asset, i-ray rendered....

Japanese sake barrel

One of today modeled and textured assets, i-ray rendered. It’s a sake barrel....

Japanese House Work In Progress

UPDATE July, 2018: I’ve completely remodeled and re-textured the whole project. Now it’s looking completely differently, look here some more recent posts. Today screeenshots, changed...

Daz3D to UE4

POSTED IN DAZ3D TO UE4 What are the problems when you import Daz3D model to UE4? UPDATE Feb 2, 2018: It’s possible to use Daz3D models in...

Driver holds steering wheel

Steering wheel copy rotation of the front wheel. Driver hands attached to sockets on the wheel. Arms are moved using two bones IK, like described...

Suit Pants

Suit pants in Unreal 4, today screenshot! HOWTO: First, I’ve created and simulated (complete simulation / 1 point every 10mm tissue) the pants in Marvelous...

Dialogue system WIP4

Dialogue actors can walk, run and play all sort of fullbody anim montages. Also, you can spawn additional actors at the beginning of the dialogue,...

Top-shirt

Modeled a top shirt in Marvelous, again textured in Substance Painter and skinned/morphed in DAZ, then imported in Unreal. Here the result., tested also body...

Military/Work Trousers

I’ve modeled the pants in Marvelous Designer and are all the same mesh. Then, I used Substance Painter for texturing and came out with three...

How to set value of multiple UPropertyHandle at once

Like that: { const FScopedTransaction Transaction(LOCTEXT("CamSnap", "Camera Snap")); RotationUPropertyHandle->SetValue(CameraRotation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); LocationUPropertyHandle->SetValue(CameraLocation, EPropertyValueSetFlags::InteractiveChange | EPropertyValueSetFlags::NotTransactable); }    ...

Island Life WIP #1

  Character and bot with clothes. Walking, running and jumping....

02/08/2017

Today, it’s Marvelous designer day....