Bone Driven Controller with Custom Rotation Order Anim node for UE4

Bone driven controller rotation source around Y is limited to -90°..90° interval, which can be a problem. For example, if you have an elbow rotating around Y and you have a morph that should be applied between 110° and 135°, the default bone driven controller is useless. This node solves the problem by allowing you to specify custom rotation order that will be used for transforming quaternion to euler.

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Modular Japanese Town House Example Maps: MS_Machiya_7

Machiya_7 is inspired from liquor store also located in Ise in the Mie Prefecture on the same street as Machiya_6.
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There are a lot of pictures of this store and they are the inspiration not only for the house itself, but also for a lot of props I’ve modeled for this project, like sake cups, bottles and barrels, curtains, shop signs, etc.  Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_7”

Modular Japanese Town House Example Maps: MS_Machiya_3

This house is inspired by a real machiya I’ve found on Google maps. Located in Kanazawa, Ishikawa prefecture, this house is in reality a hotel, or more precisely a traditional Japanese inn ( 旅館 – ryokan). In my demo and example map is used like a house and not an inn, but I took some inspiration from the few photos I’ve found for the interior too. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_3”