Modular Japanese House Kit Tutorial – Part 1 – A
Today, I would like to introduce my Modular Japanese House Pack. As I’ve explained in the introduction to this tutorial, this pack concerns traditional Japanese...
Modular Japanese House Kit Tutorial – Introduction
Unreal Marketplace: MJH Modular Japanese Town House Here a series of tutorials about the modular Japanese House kit that I’ve built for Unreal 4. First, a small...
House Example
Today’s work for my Modular Japanese House project. I wasn’t totally satisfied with the previous version of this house (a small house, desalinated to guests...
Yakitori and Dango
It took some texturing and modeling work, but finally I have dango and yakitori and some typical Asian grill for cooking in my Modular Japanese...
Week Progress Screenshots
This week progress of my Japanese Modular House project for the Unreal 4 #ScreenshotSaturday. Added banners, curtains,posters, decals, rain gutters, pipes and interiors!...
Adding Details Update
I’m continuing to add details to the Modular Japanese House project. Here today update. Finally I’ve textured the curtains and the banners and modeled and...
Adding Details to the Scene
I’ve started adding a few details to the scene, in order to make the environment more lively. I had to model a few new meshes...
Building a Small Japanese Town
Modular Japanese House Project update. I’m making a complete little town. Here a few screenshots of the WIP. The modular Japanese House pack is almost...
UE4: Renaming and moving assets
We almost finished a reorganization of a project containing about 2000 uassets. Moving, renaming, removing unused ones, this kind of stuff. Few notes for memory....
Amado
Amado (雨戸), wooden shutters against rain, typhoon, etc. I’ve used particles effects in substance painter to get the used look. Now, the rest of the...
Modular Tansu, Rice Barrels and Rice Sacks
A few preview screenshots of modular tansu ( traditional Japanese storage cabinetry), composed from a few simple pieces that can be combined in storage cabinets...
Landscape work
I’ve started to work on the landscape for my Japanese House project. The idea is to have a big tiled landscape for the view, and...
Japanese Modular House Update
Since the last post about the Japanese Modular House project I’ve been working on completing a demo level (it’s not finished yet, but I have...
SAPI (or other users of atlmfc) in UE4 with VS2017/2019
How to use Microsoft Speech API (SAPI) in Unreal Engine 4 (UE4), with Visual Studio 2017 Community Edition. Because I’m always forgetting it....
Saejima WIP2 [Daz to UE4]
Posted in Daz3D to UE4 Work on our Asian friend continues. I adapted the material for the teeth from the new UE4 photo-realistic character sample....
Saejima WIP [Daz to UE4]
POSTED IN DAZ3D TO UE4 Another port from Daz to UE4. This time a guy, “Saejima”. Screenshots are from 4.19, so no new 4.20 features yet....
Sushi Bar IV
Started to add customers. For the moment just one. POSTED IN DAZ3D TO UE4...
Sake Bottles and Packaging Boxes
Today I’ve continued my work with the sake bottles adding some packaging boxes; here the result:...
Sake Bottles
I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for...
Sushi Bar III
I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a...
Modular Snap System v1.3 released
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Sushi Bar II
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add ...
Sushi Bar Preview
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing...
Japanese House Update
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I...
Modular Snap System Plugin for UE4
Snap Actors in Editor by moving them close to each other! Modular Snap System Editor Plugin allows to snapping and aligning Actors by simply...