I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones. I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version. I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.
I’ve modeled a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add some posters, flowers, and, of course a chef and a couple of customers. In the mean time, enjoy these screenshots.
Since a couple of days, I’m working modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing Kiwami 2 right now, so that’s my reference). Here a little preview of the work in progress; I plan to add chairs, the fish for the sushi, the menu and other little details to the scene, but I couldn’t restrain me from publishing these early screenshots. Continue reading “Sushi Bar Preview”
It’s a little while I don’t publish anything about the Modular Japanese House project, I’m still working on it. Actually since my last update, I did a lot of work in order to change all materials and, in general, the approach to texturing. Continue reading “Japanese House Update”
Snap Actors in Editor by moving them close to each other!
Modular Snap System Editor Plugin allows to snapping and aligning Actors by simply moving them close enough to each other. Especially useful for working with modular assets without worrying about grid and alignment. Works with any Actor class that has Static Mesh Components. Existing static meshes can be easily prepared for use with the system.
Available now on the marketplace.
Continue reading “Modular Snap System Plugin for UE4”
Here a little recap of almost all the 3D assets done til now for the Japanese Modular House project. Continue reading “Modular Japanese House Content”