This example is inspired by this seafood restaurant (mainly for exterior) mixed with this soba restaurant (mainly for interior), both located in the historical quarter of Ise that has inspired a lot of the example houses of the pack and its demo.
This example is a rice shop ( 米屋 – komeya):
This example is not an actual house, but a stage ( 舞台 – butai in Japanese).
It’s inspired by this stage found on Google maps. Unfortunately I don’t have modeled the musical instruments, but they are in my want-to-do list.
A short video about how to use the procedural generator for scaffolding ( BP_ScaffoldBuilder) and its editor widget (BP_ScaffoldBuilder_Widget ) to easy and fast building of scaffolding.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace. Screenshots gallery.
Bone driven controller rotation source around Y is limited to -90°..90° interval, which can be a problem. For example, if you have an elbow rotating around Y and you have a morph that should be applied between 110° and 135°, the default bone driven controller is useless. This node solves the problem by allowing you to specify custom rotation order that will be used for transforming quaternion to euler.Continue reading “Bone Driven Controller with Custom Rotation Order Anim node for UE4”