Modular Snap System (MSS) plugin aligns actors by looking at sockets present in those actors. Those sockets are also called “snap points” in this documentation.Continue reading “Modular Snap System Documentation”
I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town House UE4 kit, like the tansu (箪笥) cabinetry, and adding new ones. In particular I added a short leg table (chabudai, ちゃぶ台), legless chairs (zaisu, 座椅子) and their cushions (zabuton, 座布団) and a sake set.
This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish it on the blog, because of a sad event happening at the time.
Kitsune means fox in Japanese and these statues are typical of inari shrines, like the famous Fushimi Inari-taisha in Kyoto Prefecture. It was since the time of the MJH Modular Japanese Town House kit for UE4 Marketplace that I wanted to sculpt them, but only now I’ve started learning Zbrush (and I really love it).
As this statues are my very first Zbrush sculpting, I’ve decided to give them for free to everybody. You can download them on itch.io and use them in your projects under Creative Commons Attribution-ShareAlike 4.0 International.
One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with Marvelous Designer 9. Actually, the main reason for this model was to try the new features available in Marvelous 9. The typical Japanese geta (下駄) shoes were modeled in Maya lt. Everything is textured in Substance Painter. The character is Lee from DAZ 3D (Genesis 8).
In the last few months, I’ve started a few new things, one of those are modern Japanese houses and their equipment, like gas meters, electricity meters, air ducts, air conditioners, advertising banners. Parts of those could be useful also for the traditional houses, as they are traditional, but as they exist nowadays.
How to use UE4 Unreal Insights profiler with Oculus Quest.Continue reading “How to use Unreal Insights with Oculus Quest”
This is a small store (closed, for the moment – no interior, sorry) inspired by some shops in the historical quarter of Ise (Mie prefecture).
Unfortunately, I don’t find the inspiration source for this machiya on my saved maps anymore (sorry! 申し 訳 ありません！). However, I’ve found some of the inspiration photos used for it, like this house or this one (both are inns located in Kyoto).
This example is a separate house, but also a dependence of the restaurant seen in MS_Machiya_16. Also the real world houses that inspired the main restaurant building have a dependence like this one nearby. Actually, the dependence is located in the middle of the two buildings (see here for the seafood restaurant side and here for the soba one) .
This example is inspired by this seafood restaurant (mainly for exterior) mixed with this soba restaurant (mainly for interior), both located in the historical quarter of Ise that has inspired a lot of the example houses of the pack and its demo.