Animation in UE5 but Easy (E.V.A plugin)
How to animate static meshes in material using World Position Offset. Part 1 of Easy Vertex Anim plugin tutorial Part 2 of Easy Vertex Anim...
Using Photogrammetry in SpeedTree 9
In this post I’m going to show how I create a tree in SpeedTree 9 using the new cool features it offers for photogrammetry. First,...
Useful References for Japanese Traditional Roofs
Here some useful references about Japanese traditional architecture, in particular about roofing. First, nowadays there are 3 standard tiled roof types in Japan:...
Photogrammetry Breakdown: Retopology and Re-UVing in zBrush
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 This is, in my opinion, one of the most tricky parts of the...
Photogrammetry Breakdown: Reconstructing the Mesh in Metashape
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 To generate the 3D mesh from the photos, we use the Agisoft Metashape...
Photogrammetry Breakdown: Preparing Photos
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 In order to prepare photos for being used in a photogrammetry software, like...
Photogrammetry Breakdown: Taking Photos
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 Strong sunlight and water are not good for photogrammetry, so we try to...
Photogrammetry Breakdown: Importing in UE5
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 That’s the last step of our photogrammetry workflow. At this point we have...
Photogrammetry Breakdown: De-lighting
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 “De-lighting” actually means removing shadows from the texture, making a good base color...
Photogrammetry Breakdown: Preparing Textures
See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 In this step we will prepare textures to import in Unreal. Right now...
SpeedTreeのモデルをUE4/UE5に風のセットアップする。
「Speedtree」の木を#UE4か#UE5に私のインポートし方。多分,もっと良い方法があるんですけど。。。 まず、「Speedtree」というプラグインをイネブルします。...
Braids Haircut for UE4 with nHair and xGen
Recently (UE4.25) Unreal Engine added the possibility to use alembic hair. It’s a revolutionary feature, still beta, but designated to radically change the procedure of...
How to merge UE4 C++ projects by adding modules
Let’s say you have 2 code projects, lets call them YourProject and AdvancedWolf and you want to make one, by adding AdvancedWolf code and contents...
Japanese Traditional Furniture Progress
Just a few screenshots to show some progress. Still working on completing it. I’ve also started to modify and add some pieces of the architecture...
Modular Snap System Documentation
Modular Snap System (MSS) plugin aligns actors by looking at sockets present in those actors. Those sockets are also called “snap points” in this documentation....
Japanese Traditional Furniture
I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town...
Kitsune Statues
This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish...
Sushi Chef
One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with...
Modern Houses
In the last few months, I’ve started a few new things, one of those are modern Japanese houses and their equipment, like gas meters, electricity...
How to use Unreal Insights with Oculus Quest
How to use UE4 Unreal Insights profiler with Oculus Quest....
Modular Japanese Town House Example Maps: MS_Machiya_13
This is a small store (closed, for the moment – no interior, sorry) inspired by some shops in the historical quarter of Ise (Mie prefecture)....
Modular Japanese Town House Example Maps: MS_Machiya_5
Unfortunately, I don’t find the inspiration source for this machiya on my saved maps anymore (sorry! 申し 訳 ありません!). However, I’ve found some of the...
Modular Japanese Town House Example Maps: MS_Machiya_15
This example is a separate house, but also a dependence of the restaurant seen in MS_Machiya_16. Also the real world houses that inspired the main...
Modular Japanese Town House Example Maps: MS_Machiya_16
This example is inspired by this seafood restaurant (mainly for exterior) mixed with this soba restaurant (mainly for interior), both located in the historical quarter...
Modular Japanese Town House Example Maps: MS_Machiya_14
This example is a rice shop ( 米屋 – komeya):...