Japanese Modular House Update

Since the last post about the Japanese Modular House project I’ve been working on completing a demo level (it’s not finished yet, but I have done about the half of it). In particular, I did a lot of work on the exterior (new meshes, landscape, foliage) and started to work on the particle systems for  interiors and  exteriors.  For the latter, I’ve decided to learn Niagara, even if it’s still an early access feature, because it’s the future of particle effects in Unreal Engine (and it looks very nice and it’s easy to use too). Continue reading “Japanese Modular House Update”

Sake Bottles

I’ve remade the sake bottles in order to make them to look more Japanese (the bottles I did a couple years ago were meant for another  project and looked too much like European wine imho, even with the Japanese stickers I added). So I made some new model, some new stickers and worked on the glass shader to make the material to look more realistic. Here the result:

Sushi Bar III

I’m still working on the sushi bar and I’ve made some progress. I’ve added a few assets and improved some old ones.  I made a new curtain (noren) for the exterior and remade the one with the maneki cat because I didn’t like the previous version.  I modeled some cloth hangers for the back of the restaurant and some posters (this part was easy thanks to some great public domain Ukiyo-e paintings ), a clock and some flowers.

 

Sushi Bar II

I’ve modeled  a few new assets (chairs, menu, pots, etc) for the sushi bar and it’s starting to look good. I would like to add  some posters, flowers, and, of course a chef and a couple of customers. In the mean time, enjoy these screenshots.

Sushi Bar Preview

Since a couple of days, I’m working  modeling a sushi bar inspired by the Sushi Gin restaurant in the Yakuza series (in particular, I’m playing Kiwami 2 right now, so that’s my reference). Here a little preview of the  work in progress; I plan to add chairs, the fish for the sushi, the menu and other little details to the scene, but I couldn’t restrain me from publishing these early screenshots. Continue reading “Sushi Bar Preview”