Author: Anna

Using Photogrammetry in SpeedTree 9

In this post I’m going to show how I create a tree in SpeedTree 9 using the new cool features it offers for photogrammetry. First,...

Photogrammetry Breakdown: Preparing Photos

See all parts of this breakdown: Photogrammetry: making Nanite meshes for UE5 In order to prepare photos for being used in a photogrammetry software, like...

Braids Haircut for UE4 with nHair and xGen

Recently (UE4.25) Unreal Engine added the possibility to use alembic hair. It’s a revolutionary feature, still beta, but designated to radically change the procedure of...

Japanese Traditional Furniture Progress

Just a few screenshots to show some progress. Still working on completing it. I’ve also started to modify and add some pieces of the architecture...

Japanese Traditional Furniture

I’ve started this project as a learning zBrush project. It consists on remaking/improving some props I already had for the MJH – Modular Japanese Town...

Kitsune Statues

This is first zbrush sculpting, I did it a couple of months ago, but I didn’t find neither the time neither the spirit to publish...

Sushi Chef

One of the things I did last fall/summer, but I never published on this blog, is a sushi chef model. I’ve modeled the cloths with...

Modern Houses

In the last few months, I’ve started a few new things, one of those are modern Japanese houses and their equipment, like gas meters, electricity...

Procedural Scaffold

A short video about how to use the procedural generator for scaffolding ( BP_ScaffoldBuilder) and its editor widget (BP_ScaffoldBuilder_Widget ) to easy and fast building...