This example is a rice shop ( 米屋 – komeya):
This example is not an actual house, but a stage ( 舞台 – butai in Japanese).
It’s inspired by this stage found on Google maps. Unfortunately I don’t have modeled the musical instruments, but they are in my want-to-do list.
A short video about how to use the procedural generator for scaffolding ( BP_ScaffoldBuilder) and its editor widget (BP_ScaffoldBuilder_Widget ) to easy and fast building of scaffolding.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace. Screenshots gallery.
This post is about my favorite example house in the pack, a sushi bar. This sushi restaurant isn’t inspired from a house found on Google map, but from a specific sushi bar in my favorite video game series, 龍が如く (Like a Dragon) known in the West as Yakuza. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_8”
When you have a cloth and you bend an arm or a leg, corrective morphs are used to make the cloth look realistically folded. In this post I describe how I’ve used Marvelous Designer to automatically create corrective morphs for clothes and imported them in DAZ3D.