This example is a rice shop ( 米屋 – komeya):
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_14”
Game Dev Blog
This example is a rice shop ( 米屋 – komeya):
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_14”
This example is not an actual house, but a stage ( 舞台 – butai in Japanese).
It’s inspired by this stage found on Google maps. Unfortunately I don’t have modeled the musical instruments, but they are in my want-to-do list.
Continue reading “Modular Japanese Town House Example Maps: MS_Butai_1”
A short video about how to use the procedural generator for scaffolding ( BP_ScaffoldBuilder) and its editor widget (BP_ScaffoldBuilder_Widget ) to easy and fast building of scaffolding.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace.
Continue reading “Modular Procedural Scaffolding System Description”
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace. Screenshots gallery.
Continue reading “Modular Procedural Scaffolding System Gallery”
This example machiya is inspired from this house located as the previous examples ( Machiya_6, Machiya_7, Machiya_9 and Machiya_10) again in an historical quarter in Ise in the Mie Prefecture.
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_11”
The inspiration for this example machiya is Japanese confectionary shop located in Ise in the Mie Prefecture in the same historical quarter as Machiya_6, Machiya_7 and Machiya_9.
Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_10”Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_9”
This post is about my favorite example house in the pack, a sushi bar. This sushi restaurant isn’t inspired from a house found on Google map, but from a specific sushi bar in my favorite video game series, 龍が如く (Like a Dragon) known in the West as Yakuza. Continue reading “Modular Japanese Town House Example Maps: MS_Machiya_8”
When you have a cloth and you bend an arm or a leg, corrective morphs are used to make the cloth look realistically folded. In this post I describe how I’ve used Marvelous Designer to automatically create corrective morphs for clothes and imported them in DAZ3D.
Continue reading “How to make corrective morphs for clothing in Marvelous Designer and DAZ 3D”