In the last few months, I’ve started a few new things, one of those are modern Japanese houses and their equipment, like gas meters, electricity meters, air ducts, air conditioners, advertising banners. Parts of those could be useful also for the traditional houses, as they are traditional, but as they exist nowadays.
This is a small store (closed, for the moment – no interior, sorry) inspired by some shops in the historical quarter of Ise (Mie prefecture).
Unfortunately, I don’t find the inspiration source for this machiya on my saved maps anymore (sorry! 申し 訳 ありません！). However, I’ve found some of the inspiration photos used for it, like this house or this one (both are inns located in Kyoto).
This example is a separate house, but also a dependence of the restaurant seen in MS_Machiya_16. Also the real world houses that inspired the main restaurant building have a dependence like this one nearby. Actually, the dependence is located in the middle of the two buildings (see here for the seafood restaurant side and here for the soba one) .
This example is inspired by this seafood restaurant (mainly for exterior) mixed with this soba restaurant (mainly for interior), both located in the historical quarter of Ise that has inspired a lot of the example houses of the pack and its demo.
This example is a rice shop ( 米屋 – komeya):
This example is not an actual house, but a stage ( 舞台 – butai in Japanese).
It’s inspired by this stage found on Google maps. Unfortunately I don’t have modeled the musical instruments, but they are in my want-to-do list.
A short video about how to use the procedural generator for scaffolding ( BP_ScaffoldBuilder) and its editor widget (BP_ScaffoldBuilder_Widget ) to easy and fast building of scaffolding.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace.
Modular and procedural scaffolding system and various construction site assets for Unreal 4 Marketplace. Screenshots gallery.